all spies speak fluently

in silence and clothe

themselves in shadows

an espionage roleplaying game

The espionage world is one behind our own; a world of wire-taps, cyber-terrorism, dead drops, spy-cameras, tricked-out cars, femme fatales, debonair superspies and plots to end or destabilize the world.

Spies are everywhere, in the shadows behind bookcases, as the sultry waitress in a restaurant, the dodgy- yet- resourceful armored car driver, the passionate diplomat, even the geek behind the high-end computer.

Deep inside you know that people are sheep.

This world is for shepherds or wolves.

Which one are you?

classes

Class Features
Skills
Description

factions

the lensmen

"Impetus. Vincere. Tenebras."

They are the whispered rumors, ethereal shadows, and hushed hearsay of the American intelligence network. The shadows of shadows.

History
doctrine
organizational structure

The Silent Empire
of the Sacred Serpent

“No cost is too great for balance.”

They are the sons and daughters of the world’s greatest secret empire.

History
doctrine
organizational structure

Aesir

“Begin with the end in mind.”

Aesir is the European Union’s clandestine organization, formed to prevent threats to the european union’s culture, people, and way of life.

History
doctrine
organizational structure

Komissija Svedenii I Obespechennosti Slavic (KSOS)

“We slumber no longer.”

The Komissija Svedenii I Obespechennosti Slavic, or KSOS is Eastern Europe’s largest and most secret Intelligence and military operation.

History
doctrine
organizational structure

kraken

“An answer for every question.”

The Collective is the world’s largest and most powerful virtual community ever formed.

History
doctrine
organizational structure

O.R.D.E.R.

“Force Peace.”

O.R.D.E.R. is a global Peace-Keeping outfit secretly founded by the United Nations to monitor, to diffuse, and to deter renegade and destabilizing activity around the world.

History
doctrine
organizational structure

get started

Agent's Manual

Contains everything a rookie needs to start a game of S&S.

Game Control Guide

Contains everything a GC needs to facilitate and helm a game of S&S.

Agent Sheet

Records and statistics document for rookie field agents.

Mission & Scene Cards

Scenarios and challenges to help construct the GC’s world.